Serious goals. Won through play.
Just scroll._
GLHF helps companies, schools and government reach young people through gaming, esports and gamification. No gimmicks: behavioural design that actually gets people moving.
Ads. Flyers. Standard lessons.
Ads, flyers and standard lessons slide right past them.
But young people game for hours every day. Together.
What if you were there?
We speak their language.
Three markets, one shared key: gaming, esports and gamification.
Business
Employer branding, Gen Z recruitment and team building. We translate your brand into the language of young people, with measurable behavior instead of loose badges.
- Employer branding
- Recruitment & culture
- Team building & training
Education
Digital literacy and citizenship through gaming, plus esports as a talent and career program. Aligned with the national curriculum goals.
- Digital literacy
- Esports talent program
- Lesson packs & evaluation
Government
Gaming hubs and youth participation, digital resilience and serious games. Aligned with the online world of youth, prevention and social cohesion.
- Gaming hubs
- Youth participation
- Serious games
Quest Log
From first idea to measurable result. Four missions.
MISSION 1: Discovery
Who is your audience, where do they game, and what really moves them? We map the playing field.
MISSION 2: Strategy
A tailored concept. Which mix of gamification, gaming and community fits your brand and goal?
MISSION 3: Activation
Execution: the campaign, the event, the platform. We build, launch and direct.
MISSION 4: Growth
Measure, optimize, scale. From a one-off activation to a lasting bond with your audience.
We know what we're talking about.
Geoffrey van der Vet
Specialist in gamification, gaming & esportsGLHF was founded by Geoffrey: an intercultural all-rounder with years of experience in gaming, esports and operational management, from Doha to the Netherlands.
Virtuocity, Doha
First dedicated gaming hub in the regionGeoffrey set up the operation: SOPs and training, community building, stakeholder management and international tournaments. Space for 250 gamers.
From concept to working hub
Productize, embed, measureWe know what it takes to make gaming work for an organization. Not a one-off event, but a durable, measurable result.
Businesses, schools and municipalities are already leading with gaming. Will you join?
Build your activation.
Click the tactics and watch your reach grow. Feel what gamification does.
You're here. You read it all.
Here's exactly why.
Curiosity Gap
We opened with a challenge. You scrolled to see if we could deliver.
Storytelling
We told a story: problem, solution, proof. The classic three-act structure.
Progress Bar
The XP bar in your HUD filled as you scrolled. You wanted to complete it.
Achievements
Every toast gave you a small dopamine hit. You wanted to unlock the next.
Social Proof
We showed you numbers and experience. Your trust grew with every zone.
Micro-interactions
Every click gave feedback. The demo felt alive. You wanted to keep clicking.
Visual Pleasure
Colors, parallax and animations held your attention without you noticing.
Easter Eggs
Did you find the hidden coins? Discovery is addictive. That's gamification.
This held your attention.
Imagine what it does to your young people. We make organizations irresistible to the next generation. With gaming. With gamification. With the language they speak.
Ready to truly reach your audience?
Ready Up →